////////////////////////////////////////////////////////////////////////////////
// Filename: irenderble.cpp
////////////////////////////////////////////////////////////////////////////////
#include "irenderble.hpp"

miv::IRenderble::IRenderble() {
	m_indexCount = 0;
}

miv::IRenderble::~IRenderble() {

}

bool miv::IRenderble::Initialize() {
	D3DXMatrixIdentity(&m_modelMatrix);
	return true;
}

void miv::IRenderble::Shutdown() {

}

void miv::IRenderble::SetActive(ID3D11DeviceContext* deviceContex) {

}

void miv::IRenderble::Draw(ID3D11DeviceContext* deviceContex) {

}

int miv::IRenderble::GetIndexCount() {
	return m_indexCount;
}

D3DXMATRIX* miv::IRenderble::GetModelMatrix() {
	return &m_modelMatrix;
}
